By Marvin Zelkowitz Ph.D. MS BS.
Considering the fact that its first quantity in 1960, Advances in Computers has provided unique assurance of concepts in and software program and in computing device concept, layout, and functions. It has additionally supplied contributorswith a medium during which they could research their topics in higher intensity and breadth than that allowed via usual magazine articles. for this reason, many articles became ordinary references that remain of important, lasting worth regardless of the quick development happening within the box.
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Extra info for Advances in Computers, Vol. 9
1 Analog For the analog computer the typical simulations would be as follows: ( 1 ) simulations for classroom demonstrations, where the effect of changing parameters and variables can be dramatically illustrated; (2) simulation for system predesign, where the effects of various trade-offs can be set up and demonstrated “live ’’ for project review boards and the “ customer ”; (3) simulations involving, primarily, the solution of large sets of simultaneous differential equations wherein high speed is more important than great precision; 32 JOHN McLEOD (4) simulations requiring empirical development because there is insufficient a priori information to support the detailed design of a mathematical model; ( 5 ) simulation of stochastic systems where a large number of iterations (probably controlled by binary logic) are required to obtain statistically significant solutions; and ( 6 ) where intimate man-computer rapport is an overriding consideration.
2 Analog/Digital Communications However. speed is not the only reason for using analog hardware with digital equipment to create hybrid computing systems. No matter how man may operate a t the microscopic neuron-synapse level, he communicates with his real-world environment in a continuous fashion. As a ADVANCES IN SIMULATION 27 consequence, if he is to communicate with a digital computer, there must somewhere be a continuous-discrete-or analog-digital-interface. Perhaps partially for this reason, most of our real-life machines are continuous in their mode of operation.
In a digital computer they are probably computed as part of the simulation; if not, it can easily be done. Obviously, the difficulty is that the stress-provoking procedures described (or others which may be less stressful but more indirect and/or more difficult) will have to be used to gather data required to develop the simulation. Thus, if the simulation faithfully reflects the simuland, the result will be a computer model of a stressed animal. ” Or it can be increased beyond the limits that the animal would be able to tolerate, thus allowing a full spectrum of experiments to be run with one “ preparation ” and without sacrificing the animal.
Advances in Computers, Vol. 9 by Marvin Zelkowitz Ph.D. MS BS.